/*
 * Copyright (c) 2025 Huawei Device Co., Ltd.
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *     http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

#ifndef UI_LONG_PRESS_DRAG_SELECTOR_UTILS_H_
#define UI_LONG_PRESS_DRAG_SELECTOR_UTILS_H_

#include "arkweb/build/features/features.h"
#include "ui/gfx/geometry/point_f.h"
#include "base/memory/raw_ptr.h"

namespace ui {
class LongPressDragSelector;

class LongPressDragSelectorUtils {
 public:
  LongPressDragSelectorUtils(LongPressDragSelector* controller);
  ~LongPressDragSelectorUtils();
  bool PositionInSelection(gfx::PointF position,
                           gfx::PointF start,
                           gfx::PointF end);
  raw_ptr<LongPressDragSelector> controller_;
};
}  // namespace ui
#endif  // UI_LONG_PRESS_DRAG_SELECTOR_UTILS_H_
